Launch your Roblox studio's next hit—with Solana-native funding.
We use pump.fun tokens and creator rewards to fund Roblox game development and marketing. A portion of game revenue flows back into liquidity, creating a self-reinforcing cycle: trading generates growth, revenue strengthens liquidity, and the flywheel keeps spinning.





Backed by builders from top Roblox Studios
Over $15M generated in revenue
Dev Applies
Step 1/8
How It Works
Studios sign contracts committing a percentage of revenue to liquidity. We launch their token, fees fund growth, and revenue flows back into liquidity—creating a self-reinforcing flywheel.
Studio Comes to Us
Game developers and studios approach rotor.fund to launch their token.
Contract Signed
We sign a contract agreeing that x% of game revenue will be allocated to token liquidity.
Token Launched
In exchange, we launch their token on pump.fun and handle all technical setup.
Fees Generate
Trading fees from the pump.fun reward program are generated and collected.
Flywheel Created
More liquidity → more trading → more fees → more growth → more revenue → repeat forever.
Revenue to Liquidity
During monthly payouts, the agreed revenue split is converted to SOL and added to liquidity.
Game Grows
Game becomes popular and starts generating Robux revenue from players.
Dev & Marketing
Fees are used for game development and marketing to grow the player base.
Studio Comes to Us
01Game developers and studios approach rotor.fund to launch their token.
Contract Signed
02We sign a contract agreeing that x% of game revenue will be allocated to token liquidity.
Token Launched
03In exchange, we launch their token on pump.fun and handle all technical setup.
Fees Generate
04Trading fees from the pump.fun reward program are generated and collected.
Dev & Marketing
05Fees are used for game development and marketing to grow the player base.
Game Grows
06Game becomes popular and starts generating Robux revenue from players.
Revenue to Liquidity
07During monthly payouts, the agreed revenue split is converted to SOL and added to liquidity.
Flywheel Created
08More liquidity → more trading → more fees → more growth → more revenue → repeat forever.
What's Popping
This is what players are actually watching. Trends, games, and memes moving millions of players.
when the obby hits different
Tower of Hell
bro really said GG
Murder Mystery 2
the grind is real
Blox Fruits
no way this worked
Pet Simulator X
certified brainrot
Brookhaven
W rizz moment
Adopt Me
skill issue tbh
Arsenal
devious lick
Jailbreak
when the obby hits different
Tower of Hell
bro really said GG
Murder Mystery 2
the grind is real
Blox Fruits
no way this worked
Pet Simulator X
certified brainrot
Brookhaven
W rizz moment
Adopt Me
skill issue tbh
Arsenal
devious lick
Jailbreak
hover to pause · click for sound
Why Roblox Economics Are Underrated
Roblox's Developer Exchange (DevEx) program allows creators to convert Robux into real money. Top games generate millions in annual revenue which we see as real cashflow that can fuel token ecosystems.
Players Spend Robux
In-game purchases, gamepasses, and premium items drive revenue
DevEx Converts to Cash
Developers cash out Robux thorugh the DevEx program
Revenue Fuels Growth
Pre agreed % of revenue is converted to sol and added to liquidity
How Revenue Splits Work
Before any token launches, we sign contracts with game developers and studios to agree on a percentage of their Roblox revenue that will be allocated to token liquidity. This pre-launch agreement ensures transparency and creates a sustainable, revenue-backed floor for the token ecosystem. The agreed percentage is converted from Robux to SOL and added to liquidity pools once per calendar month with a minimum of 30,000 Robux earned in balance.
Robux Revenue Calculator
Tip: Get visits from your Roblox game page
Typical: 1-3% (simulators/tycoons: 2-3%, obbies/social: 1-2%)
Simulators/tycoons: 150-500, Obbies/social: 50-150
Formula: Visits × Conversion Rate × Avg Spend = Robux Earned
Robux × 0.7 (after Roblox fee) × $0.0035 = USD DevEx Value
Note: Only top 10-20 games exceed 10B visits. Most successful studios have 100M-2B visits. These are all-time estimates—actual monthly earnings are much lower.
Total Robux
R$6.00B
After Roblox Fee (70%)
R$4.20B
Total USD (DevEx)
$14.70M
Top 10 Games Performance
Players (CCU) - Top 5
Total Visits - Top 5
| Game | Creator | Players (CCU) | Total Visits | Favorites | Avg Playtime | Rating |
|---|---|---|---|---|---|---|
#1Escape Tsunami For Brainrots! | Wave of Brainrots | 1.1M | 1281.6M | 487.9K | 11.7 min | 89.89% |
#2[🏴☠️UPD] Fish It! 🐟 | Fish Atelier | 1.0M | 3510.4M | 963.7K | 48.8 min | 83.18% |
#3[💥] 99 Nights in the Forest 🔦 | Grandma's Favourite Games | 724.3K | 23013.7M | 5.6M | 15.3 min | 90.96% |
#4[FUSE] Steal a Brainrot | BRAZILIAN SPYDER | 607.8K | 55900.4M | 25.3M | 4.9 min | 86.48% |
#5Brookhaven 🏡RP | Brookhaven by Voldex | 605.3K | 77884.7M | 25.7M | 16.6 min | 85.81% |
#6Blox Fruits | Gamer Robot Inc | 577.8K | 58259.1M | 17.7M | 17.7 min | 91.88% |
#7RIVALS | Nosniy Games | 344.0K | 10854.6M | 53.8M | 11.4 min | 94.81% |
#8[🐕🦺] Adopt Me! | Uplift Games | 333.6K | 41932.7M | 28.3M | 35.4 min | 85.16% |
#9[🔥] Forsaken | Forsaken Dev Team | 222.0K | 4125.3M | 2.4M | 16.3 min | 85.70% |
#10Bee Swarm Simulator | Onett | 216.3K | 3881.5M | 6.3M | 31.2 min | 95.49% |
Why We Built rotor.fund
It's time to completely reimagine how Roblox studios get funded.
The Problem
Roblox games are generating millions in revenue, but smaller game devs and studios have zero access to real capital markets.
No equity raises. No token launches. Just grinding DevEx payouts while sitting on untapped potential—unable to fund the marketing and development needed to scale.
What makes rotor.fund different?
We create transparent, contract-based partnerships. Studios commit a percentage of their revenue to token liquidity before launch—ensuring everyone knows the terms upfront.
In exchange, we launch their token and handle all the technical complexity. Trading fees fund development and marketing, while game revenue flows back into liquidity.
Real revenue creates real liquidity. No vaporware. No empty promises.
How it works
- 1.Studios come to us and we sign a contract agreeing x% of revenue goes to liquidity
- 2.In exchange, we launch their token on pump.fun
- 3.Fees from the pump.fun reward program fund game development and marketing
- 4.Game becomes popular and starts generating revenue
- 5.During payouts, the agreed revenue split is put into liquidity, creating the flywheel
Why now?
Roblox just hit 85M+ daily active users. Top games pull millions in monthly revenue through DevEx. Crypto markets understand attention economies and are hungry for real, revenue-backed assets.
No one had connected real game revenue to on-chain liquidity with transparent contracts—until now.
About rotor.fund
rotor.fund is a launchpad where Roblox studios sign contracts committing a percentage of revenue to liquidity. We launch their token on pump.fun and handle all technical complexity.
Trading fees fund development and marketing. Game revenue flows back into liquidity monthly, creating a sustainable flywheel. Studios focus on building games—we handle the rest.
Real games. Real revenue. Real liquidity. Transparent contracts.
Frequently Asked Questions
Everything you need to know about rotor.fund